It was Microsoftwhen I first bought Softimage, it's Avid now. Dropping OpenGL, I read that somewhere, I think it was here on lumis, er highend3d.com. I doubt they'll drop it, they'll just stop supporting it, otherwise, 3d will move from NT and end up on Linux, or some other OS. I highly doubt that MS can set a standard for 3d interactivity, except for maybe games.
MentalRay looks quite nice too, as nice as Renderman in many ways. I think EIAS's Camera is nice, but the way it was when I last used it, it still needed work (such as selective raytracing, displacements, scriptability (like hacking a .rib, .sdl, or .mi file). EIAS was so closed off for so long, I think that "mac" elitism may be their downfall. Is that SGI camera that they've been talking about for the last 5 years out yet? Is the NT version out? I remember going to EIAS user meetings to hear a lot of hype about how it's going to be...key words "going to be"...I couldn't wait. I just feel a bit neglected by them having paid the thousands, rather than two thousand, for the program, to never get anything in return for sticking with them when they dropped the prices to compete with 3DMax. All that talk at the user meetings about how it rates up there with Alias, Softimage, etc...only to have it take forever for upgrades, and to drop the price to be a Max competitor, instead of adding a programming staff to make it a A|W, SI3D, or Houdini/Prisms competitor...I always felt that they had too much of this weird MacElite elitist aura about them. Just as when CoSA used to say After Effects will never be on anything but the Mac.
I rememember when I and other users would ask about supporting any sort of spline surfaces, their answer was something like, "It all gets tesselated into polys anyways at rendertime". They have too little staff for the amount of work they need to do. Is that "radiosity" thing they demo out yet? They demo well, but like the concept cars of Detroit, who knows when, if at all, they'll implement things. Nonetheless, I like their motion blurs, and the softness of Camera's renders. Now if Maya rendered as fast, with as high a quality antialiasing, I'd be a happy boy...well, almost happy..there's still a few Softimage things that Maya would need to truly live up to what AW claims Maya is...
As for Starwars, I think a lot of previz was done with EIAS, some (maybe all) of the outer space shots (John Knoll is a BIG EIAS fan from what I enderstand). Does EIAS take expressions for animation yet? Or is it still a case of using Excel to crunch the numbers and copy paste?