Joined: Nov 9, 2004
Posts: 1
Status: Online
Inverse normal problem. Light reflection problem. I need help!!!
Im modeling a shoe for a character. I duplicate it then I set its Z axis to -1 to mirror it over . Finnally I inverse the polygons to make them face outwards again. The problem is that now the copied/inverted shoe is reflecting light the exact opposite of the rest of the scene.In other words its dark wher the light is shinning on it. How can I fix this?. Is my method for copying the shoe to the other foot wrong?. Ive hade this problem before and I have fixed it I just dont remember what I did to solve the problem. Please help. im very rrustrated by this.