QUOTE(JBproductio @ 07/07/09, 02:22 PM) [snapback]310917[/snapback]
Thanks for the advice. But unless i am mistaken, isn't overburn only for 3ds max? But I can be totally wrong about that.
Thats afterburn. Overburn is a script thet makes maya particles work with fluids.
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Another thing is, I know a little bit more about fluids than I do particles so I would like to still work with fluids.
Well, you know so allmost nothing that the difference is minimal.
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However, can this still not be done in fluids?
Yes but you need a dense containers and really understand how th fluid works. Its also expensive to have all those very thin tendrils of smoke. Overburn prettymuch solves this problem.
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Thanks for the advice and if you know any type of material that will help me more with particles that would be great.
Hit f1, then go to shipkovs site above, then duncans blog, and read the few tutorials on this site.
There snot much mysticism to the particle solver just a lot of thinking involved.