I chose the Gamecube because it's a nice piece of simple design and I have one in the flesh to study closely. I am needing some recommendations on how to make the surface shader more realistic looking. In the first pic I use a simple phong E material, in the subsequent pic I've mapped a mountain texture to the specular colour input of the phong material. This gives it a rougher appearance. It's still not right though. Please could you give you're critiques and recommendations, especially for the shader. By the way, I've included a purple version and a real photo as a comparison aswell. Thankyou!
