Using MEL, how can I determine
- If a node of some type exists?
- If a node which's name I know exists?
Using MEL, how can I determine
hmm hard one listNodeTypes could do the trick as would creating a node and checking if it returns unknown? then deleting it-
objExists nodeName
objExists will do the work.
Another thing, how can I check if a certain node type exists?
listNodeTypes "makeNurbGoesFishing";
if it returns nothing, the node type doesn't exist