
Hi Everyone,
after a long time of development, we now proudly announce the release of the first public BETA version of NodeJoe!
NodeJoe is a plugin for 3dsmax that allows you a quick, clear and easy way of working with textures and materials.
The plugin provides an intuitive, clearly arranged graphical user interface to create, analyse and modify materials and textures within 3dsmax. The working area is zoomable and draggable, presenting an interactive preview of materials, including all submaterials and subtextures, as well as showing their dependencies between each other. You can create connections between different materials by "drawing" directly on to the surface. The integrated automatic layout provides a clearly aligned diagram - at your fingertips. Nodejoe will give you a clear overview of the relationship between existing materials within the current scene.
Main features:
- seemless 3dsmax integration
- drag'n'drop between 3dsmax and NodeJoe
- automatic layout
- works with 3dsmax version 6,7,8,9(32bit) and 9(64bit)
- upcoming c++ api for material plugin developers to extend the functionality of NodeJoe
- and, and, and ... (have a look on featurelist on the website)
You can download the public beta for free at
http://www.nodejoe.net
We wish you a lot of fun while playing around with NodeJoe and are looking forward to your comments! ![]()
Thanks!
watz,
NodeJoe development team