Hi all, I'm doing some research for an animation project where facial expression will be key. I've been tinkering with blendshape and some simple objects; here are my questions:
Am I going to need a copy of the model for every expression I want to create (e.g. open mouth, raise eyebrows, U shape, O shape, A shape of mouth, etc) and just parent and hide? (That would really suck if that was the case)
What do you reccomend as a setup to blendshape only the character's face while still maintaining a bone structure for limbs and such?
My overall goal: To have a fully animatable figure complete with limb movement and a variety of facial expressions and lip movements for lip syncing as well. Also, this model needs to be a "puppet" if you will, and able to be placed in numerous different scenes.
Feel free to reply to lostlyre@hotmail.com if you like.
Thanks much! David