Normal Maps In Mental Ray?

I'm running Maya 2009 and I've been trying for the past several hours to use a normal map I made in zbrush on my model in maya and render it with mental ray.

I've done as many suggested and tried to use JS_normalmapper from pixero. After a lot of fumbling with it I finally got everything linked properly, but just as severl others I have run into the problem where it appears blacked out and when I attempt to render it anyway, absolutely nothing renders. It won't render at ALL. I don't even get an error. It just flat out refuses.

Perhaps it's because I'm using maya 2009... or some unknown factor I can't find. I've been able to render the map in software (though it has some odd distortions I've seen others have had, which were solved by rendering in mental ray

Is there any other way to render normals in mental ray? Or if you're familiar with the method I've attempted, do you have any idea what I may be doing wrong?

Any help would be appreciated a lot...

You dont need js normalmapper for this. Maya now supports normnal maps natively just attach the map into bump slot and go tho the bump node and sey ist a normal map.

QUOTE
I've done as many suggested and tried to use JS_normalmapper from pixero.

Well thsit might have been a good suggestion back in 2006 but not now. Stop reading tutorials that are outdated.

AHhhh!!! THANK YOU IT WORKED.

Wow I can't believe I spent so much time trying to get that stupid shader to work when it was this simple. ARGH!