After converting nparticles to polygons, the animated mesh surface behaves irradically. Instead of the particles merging and moving fluidly like bubbles, the mesh unevenly jiggles. The particle looks like a it has a little creature inside kicking and punching at the surface. I have tried to adjust as many settings as I know with no luck. Any help would be greatly appreciated.
p.s. Unfortunately the solution cannot involve using regular particles or unmeshed nparticles.