I am working on a hot air balloon. I built the main balloon canvas from lofted curves. Is their any way i can crease isoparms or surface points as though i were adding a full crease to a subdivisional edge?
(we all know that hot air balloons dont go around smooth but have those little ridge seems running down them.)
The reason I would like to know is because when i converted the object to Subdivs, refined the surface edges, and gave it a nice full crease at certain points the canvas looked perfect, but when i went to assign my photoshopped, tileable texture to it, the whole object turned semi-transparent and an ugly orange color. if there is any way to fix this please let me know. thank you
-whitecrow1