there are some distinct advantages of working in polys:
- polys render in the hardware renderer, curves do not
- eliminating gaps between the front face of something like extruded type, and the side. 'planar' always produces gaps, no matter what the resolution of tesselation.
however, modelling with curves has many advantages as well:
- they are smooth, easily editted.
- imports from illustrator come in as curves.
so, i would like the flexibility of curves as my initial outline. and then i would like to convert these curves to a polygonal face.
for instance: lets say that i want to do a motion blurred, multipass hardware render of a sheet of circles deformed by bends and twists (as we did recently for an e3 demo for microsoft xbox). the only way to 'create' a circle is with nurbs. then i had to trace this with the polygon tool, SO THAT IT WOULD RENDER in the hardware buffer.
there are many uses for such a tool and i thought someone had written a mel script that did it. curve2poly. has anyone seen one??