Hi there, I've got a head made of polygons that was created from a laser scan of a colleague's head. Unfortunately it has 30,000 vertices and a lot of glitches around the eyes and mouth. Instead of tweaking the triangles for hours, I thought itd be easier and more sophisticated to create a NURBs head instead (were using this for animation purposes). Ive never done NURBs but from the tutorials Ive seen, it seems that if I already have a polygon head I could just draw NURBs curves along the contours. Is this correct? Can anyone point me to the best tutorial considering my starting point? Thanks a lot.