Hello - can anyone provide some helpful tips regarding modeling a NURBS sphere by moving vertexes?
I am trying to model a head using this method, however I often have problems with vertex's getting too close to each other or not being able to get some of the curves of the face properly.
Basically, I am wondering if there is a way to move vertex's without getting lost with too many vertexes in one place, etc.
A good way to prevent blackface culling (selecting vertices on the back of the model) Is to use the paint selection tool, (you can lower or increase the diameter with B button and left mouse button drag.) If you have many vertices on top of each other, you can marquee drag and then open the channel box and the verticy coordinates will be displayed, you can select them here, or you can marquee drag them and select them in the component editor. The positions of the vertices can be manually entered by these methods as well.