Maya is a new tool to me. I am working with NURBS curve creation tools and I am finding them quite limited to a number of tasks. For instance, to trace a scan of a particular hi-contrast logo in NURBS curves seems an excercise in humiliation for me!
Whereas when you create a NURBS text curve, right angles and straight spans are created, but using the NURBs tools as I know then to achieve similar ends from scratch has been brutally time consuming and frustrating.
So, I just wanted to know how many people here are as uncomfortable with them as I am for such precise curve generation?
Also, for tasks such as letter tracing or taking precise measurements from paper-drawn designs/scans and so on, Adobe Illustrator is an ideal tool to use and then import. Is it a cop-out to use Illustrator for these tasks or is it better to become as preficient in NURBs curves as I may be with the bezier control found in Illustrator and similar programs?
A simple example is that in Illustrator you can break tangents, where with NURBs curves you lose a great deal of simple control.
Thoughts?