First off, apologies, I come from a Maya background, and as such I find myself looking for similar working methods within XSI, so just bear with me whilst I make the transgression! ![]()
What is the equivalent in XSI for setting an objects smoothness, i.e. press 1,2 and 3 in Maya results in better display resolution, i think coarse, medium and high is the soft equivalents? Also, on a related note, how do I control tesselation at render time, where are my options to whack it up or down where needed?
How do I add 'into' a nurbs surface within XSI, what I mean is how do I add ISOPARMS to a nurbs surface I have created, where say, the resolution is too low for what I require. An example, say I create a nurbs cylinder, which is quite long, I then decided half way down I want it to bend outover slightly, so basically, how can I add isoparms to that area. I can't seem to find any mention of this in the manuals?
Thanks.