Hello. When I snap an object to the vertice of another object it always seems to align that object's Center/pivot to the vertice. Is there a way to change this so I can align one object by its vertice to that of another object's vertice??
For example. I created a polygonal square with four vertices. I call this object the "floor". I then clone it and rotate it 90 degrees to make it a "wall". Since the "wall" polygon is still in the center of the "floor" polygon I want to move it to the "floor's" edge so the 2 vertices of each object are aligned.
When I turn on my snaps and use their "point" mode to move the "wall" to the "floor's" edge, it moves it based on my "wall's" center thus the two edges arent lining up
does this make ANY sense??
I basically want to snap the "wall" from ITS bottom vertice(s) to the vertices of the "floor"