Hi all,
Im trying to add some foam on ocean shader,
i use
num freq: 15
foam emission: 0.150
foam threshold: 0.6
How do i get this foam to be white alone. Somehow it always blends like 80-90% with the ocean color.
I just want to have white foam, and like 10% of that foam that blends with the ocean color.
See image:

Also , where do i change the tessellation of the ocean shader?
Regards,
Morrowyn
You could increase the foam emission( say to something like 2.0 ) and adjust the threshold to limit it to the very peaks of waves. You could also experiment with making the foam color > 1 (type in values in the color editor).
The tessellation is on the surface, not the shader( you can apply the ocean shader to any surface ). It uses normal nurbs tessellation attributes.. do not use feature based displacement with the ocean shader.
Duncan