How possible is it to control the flow of the ocean shader? I'm attempting to create an ocean whirlpool/maelstrom type of scene and am kinda stuck as to how it could be done. I read a few threads discussing creating a river type flow by linking a 2D fluid to the wave height offset of the ocean shader?? If something along those lines is, in fact, the best solution, im confused as to how I would go about making that connection. But ya, as of now I have a whirlpool shaped plane with an ocean shader attached, anything past that has been pretty unsuccesful. So any help you could lend would be great. thanx.