Old Farmer

Hi, Im doing my final Project and Its a short animation about an old farmer. I have just finished modelling him, so could you please have a look and tell me what you think.

Im going for something approaching realism but more stylised and over-proportioned, so as to over emphasize certain features.

http://www.geocities.com/kwasind2002/http://www.geocities.com/kwasind2002/

Thanks alot,

KnickKnack

Looks great, well done, can't wait to see the final animation!

Probably needs a bit more groin space though, looks a bit tight in there..

geez, that is one of the better looking model's i've seen this week. Bravo!

wireframe looks odd in places, but smooth's out fine. Excellent work.

looks great man, his hands seem rather fem to me though rather than old. and the inside of his knuckles..how they join ..seems all wrong to me. Way to skeletor like for the rest of him not being as malnurated as the fingures apear to be .
He's a laborer , so he'll have some tendens there even if he's 80, not all gone like a librarian or a british judge
need some harsher lines in palms to and they don't seem to have been used for years in the fields. Perhaps textures will take care of that?
I'd like to see a close up of his face?
If you ever have seen a man who has worked his life in a labor role like a farmer. their forarms are narled with old ropy muscels ..especialy if he's got that old lean slimness like this man( again, were you planning on this during the texture process ?)
...his seem smooth like an asian teenagers after the wrist.
His torso is great, but ( this is apperenty in the side shot) ...you seem to be missing anything in his pants. Especialy with pants like that and him being lean .
He seems awful disneyfied if you get me.
anyho..hope that helps at all. But its an awsome model.
I'd be hard pressed to best it .

Cheers Jtk77, good criticism, I'll take it on board. The texturing should do most of the work to make him look more haggard and old, but it's hard to find references. If you know of any, please give me a bell. I'll post a head image or two on there so you can see it better.

Cheers again,

KnickKnack

I've posted the head

It's http://www.geocities.com/kwasind2002/head.htmlhttp://www.geocities.com/kwasind2002/head.html

yea. everything is cool for animation but how the eyes attach into the face I don;t like personaly. I think you need to work on the eye lids and give it a hint of a lower lip. He might have a thin upper lip( should still be a hint of it though!) , but there should be some kinda lower one. He's got a good style , I mean he;s not supposted to be photoreal I understand that.
AS far as referance. His body type reminds me of Clint Eastwood. So take a look at his forarms and such(skin tones, weathering) but then..take it another step and think about it if he was outdoors for like 50 years working his butt off .
Good luck!

Perhaps its just me, but the adams apple seems too triangular and not offset enough. But it is really nice work. Are all the students in your class as good as you?

Thanks email, I'll have a look at his adams apple.

Not to sound big headed, but alot of the students on my course are actually quite bad. Some of them don't try hard enough and others just don't seem to have the ability.

I've been using computers since 1990, with the trusty old amiga so I suppose I have an unfair advantage over many. But I also have a huge passion for CG (like everyone else on this forum, I suppose) that makes me put every last effort into what I do.

I can't help it, Im a CG slut

Thanks again,

KnickKnack

Awesome model. Better than most of the pro work I just browsed through in the Pro critique section of this forum (not to offend any pros out there).

Thanks alot, It's far from perfect but I am quite happy with the results. Once I've textured him I'll post it.

Thanks again

KnickKnack