Hi people,
I have started working on a charachter in order to learn Zbrush and get a better understanding for a next gen game charachter.
What I have now is a base body mesh for an angel. I would like to ask your opinion about topology, anatomy, or any other, you can think of that will help me in the process.
The charachter will be bare handed and walk on bare feet. I designed the Pectoralis musle (Down flap musle) for the angel wings to start at the Rectus abdominis (SixPack) and flow underneath the arm to the point where the wings connect with the body. I also want the musles at the back of the neck to be part of it.
At the end the charachter will be rigged and animated aswell.
Thanks for your help.