have a big scene with lots of expressions and it's quite slow (I know mel and expressions are different so I hope this is the right thread)
I remember from my old days of coding in C when certain operations were "expensive" (multiplication and divisions were avoided whenever possible)... this was on 386 machines, is it still true with today's cpus?
if so what other commands should I stay away from? are clamp and linstep expensive fucntions for instance? I use them without restraint. if anyone knows, or can point me to any documentation that goes into this sort of thing, it would be great.
I've boiled it down to this: there are 30 expressions that are slowing things down A LOT. if you're willing to look I can post them... they all end with a multiplication by 100... could this be noticeable? not a single call to setAttr or getAttr...