hi,

     i am fresher rigging artist at a small company. there i used a script for rig, there the script writer left the job, i couldnt contact him. there i used to get 2 types of character one is T pose and another one is 45 degree pose. in the T pose character the script work and there is no problem but in the 45 degree character, i got orientation problem on the wrist control. plz tell me how to fix the problem without breaking the rig............

thanks in advanced....and i m ready to mail the script and the character.........

  • created

    Apr '12
  • last reply

    Apr '12
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This is a pretty standard practice. The rig is built aligned to the axis, so that calculations and information has a clean base to start from. So the rig is made in the T pose, but the character is skinned and point weighted in the relaxed, 45 deg. pose since that's better for modelers to work with and yields more natural results.

What you need, is some kind of pose library. Check in the script section here for poseman or something similar.
Then, what you'll do, is build the rig in the T pose, and save that pose to the library. Then position it in the relaxed, 45 deg. pose for skinning, and save that pose as well.

Then, if you have to rebuild the rig, go to the T pose, rebuild, go to the bind/relaxed/45 deg. pose, and skin the character to it. That's the general idea... I can't go into specifics since I dont' know how your actual script funtions. Hope this helps. 

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