oversampling ?

hi all ,

Excuse the newbie question but I've had a trawl through the existing threads and coudnt find anything similar.
I am testing fluids with a very fast moving emitter and I dont seem to be able to set any kind of oversampling , so what I end up with are small groups of fluid particles with gaps in between them. The same also occurs if using a force with a high magnitude.
I could work around this by scaling the animation in time and then timewarping the render but I really dont want to take that route.
Am I missing something obvious or is this a limitation ?

thanks in advance

Ben

hi there,
you probably figured this out by now, but anyway:
fluid effects->create cache [] - choose the box.
this is where oversampling rate is.
-czc