is it possible to run a 3D Paint Effect through the dirtmap shader in 6.5 without converting to polygons? Maybe setting up a node that converts it to geometry and then through the shader or something?
Or, is there a way to bake the turbulence animation so that it is retained when Paint Effects are converted to polygons?
Turbulence comes through when you convert PFx to polygons? Hmm, I'll have to double check that. If that works then my problem is solved. I'm doing things this way as I am using a wheat paint FX but for the project I am working on need to use a GI effect so am using the dirtmap shader. If there is a better way to achieve this effect easily please let me know of point me in the right direction.