Hi everyone!
I know that with the Paint Fluids Tool I can import a texture for the Density Channel of the fluid and obtein a sort of low relief that rapresents that image, like a Text or a Shape.
My target is to obtein ONLY ONE conteiner (in my case a Pond fluid conteiner) where to show different images in a range of time.
I noticed that the node where are stored information about the Pond density is called InitialState_PondShape1.DiskCache, and this last is connected to PondShape1.DiskCacheIC; so I created a lot of Pond with different InitialState nodes (so with different "images" on it), and then I've deleted all the PondShape nodes except for one. With an expression:
int $a=currentTime -q
;
if((0<$a) && ($a<11)) connectAttr -f initialState_PondShape1.diskCache PondShape1.diskCacheIC;
if((10<$a) && ($a<21)) connectAttr -f initialState_PondShape2.diskCache PondShape1.diskCacheIC;
I tried to connect the different InitialState node, one at time, to the PondShape1.DiskCacheIC node. It seems to work into the Hypershade, in the sense that I can see links changing between the nodes, but it seems not to work into the Editor View.
I hope I was cleare enough and I hope you can have any advice for me.
thank you.
Screenshot:
http://www.ossosso.altervista.org/shoot.jpg