Paint Instances Rotation

Hello,

i have a polySphere with a particle in every vertex.

i instanced a little polPlane on the particleShapeNode and now i have

a Sphere full of planes that are perpendicular to the sphere normals.

I would like to paint the rotation attribute of the instances so that i can comb the planes on my Sphere

as hair...

i tryed to searching for tutorials but maya help are too short about that and i am not a programmer
even if i understand the mel code.

Thank you very much,
Dino

Maybe u can try the paint attributes tool.
(Modify>Paint Attributes Tool)
Not sure

Add a attribute for rotation or the partoiilce rightclick on the object and choose paint particle and whatever material you have.

NOTE its NOT very intuitive to pint in direection with attribute paint tool! THe way fur works is TOTALY different here. Anyway you could do that but its painfull to set up.

Personaly i wouldnt do it thisway at ll but hey its your tool Personly id just paint soem diplacemnt on the object and then export this out as a normalspace bump map and read it in using artisan then make something meaninfull f that instead.

QUOTE(Joojaa @ 05/20/06, 05:35 AM) [snapback]237752[/snapback]
Add a attribute for rotation or the partoiilce rightclick on the object and choose paint particle and whatever material you have.

NOTE its NOT very intuitive to pint in direection with attribute paint tool! THe way fur works is TOTALY different here. Anyway you could do that but its painfull to set up.
Personaly i wouldnt do it thisway at ll but hey its your tool Personly id just paint soem diplacemnt on the object and then export this out as a normalspace bump map and read it in using artisan then make something meaninfull f that instead.

thankyou i will test your technique too...