I would like to be able to easily break up the typically CG edges on everything for a more painted and natural looking render.
Maya gurus, is there any way to get this done? I have tried post tools like Video Gogh and Discreet Sparks but they boil on sequential use. I have tried displacement maps but my machine dies at the thought of rendering so many. I have tried liberal use of paint effects, lying flat on surfaces but with the same processor killing results...
Help me before I curl up and die in front of my screen.....