hello therei was trying to make a shader that simulates the look of colored paper. i tried lambert as well as phong, but the highlights never look like they should. could anyone give me a hint on how to approach a shader like that.
What exactly do you mean by colored paper? And lambert should work perfectly fine after you add a texture or slight bump map to it. Of course with the right lighting. Sorry this probably didn't help.
Hello Renanthanks for your quick reply. you are probably right. maybe its more a problem of the right lighting. the thing is it has to match a real image. what i tried was to avoid raytracing to keep rendertimes low.do you think the native maya renderer is sufficient to get photoreal or do i have to use mental ray?