QUOTE(kmkr03 @ 02/17/09, 10:41 PM) [snapback]301091[/snapback]
So there is a different between parametric and normal modeling!
Well in maya there isn't. And neither is there any difference in some for the cae apps like catia, pro|e, solidworks etc.
The difference is in how you think your modeling up, even if you do not intend to make parametric modeling maya would make up parameters for the model. Its just that the parameters don't reflect to what you would like to use as values for. So its a more of a design issue than a modeling one.
Do this
make sure your history is on!create polygon cubeSelect top face extrudeextrude againselect cubeNow in the channelbox observe and expand input for extrudeFace1Note how you can ajust the values on after the factTheese are parameters of the object, maya users calle them channels, they relate to nodes and the nodes make up changes in mayas hitory and geometry. Now by hooking up things intteligently you can end up with parameters that describe something. So you maya test differebt kinds of mathematical functionality on a model without doing a lot of rework to fix small changes in the design process.
Now this si how you animate in maya. And EVERYTHING in maya works like this so ergo you can do all things parametrically. Just maya users don't call these parameters. It is customary to call this sort of thing procedural modeling in the cg industry, because we didn't call things parameters like manufacturing industry did. The two terms mean the same thing.
Ok now for a more practical example:
make a nurbs cube.apply a bend on itanimate the bend aniamte cube to move along some axes during the timeline.make a animated snapshotchange the anim curves for the channels see how the shape varies.This enables you to do complex shapes out of simple manufacurable parts. And explore the ideas quickly.
QUOTE
keeping track of the component connections is really tough in MAYA.
Thats just because you know catia much better than maya. For me its not much harder to keep track of connections in maya than it is in any of the cae applications. its just the the description language is a buit different.
Maya does show all the logical connections in the hypergraph. So i can track them there.
Anyway i do agree mayas not really the tool for this as you relly need to use nurbs en masse and the cae applications are MUCH better at this, especially when its time to get your model built. Tough certain things are very trivial to do in maya that are near impossible to do in most of the CAE apps.
Ive helped to use maya to average the incoming energy levels on courtyard throughout the day as evenly as possible, by hooking a feedback loop of a vertex color render to parameters to new renders and then iterate 1000 times, it gets very interresting results ![]()