hey people, as long as we are on the topic of parent constraints..
I am just learning maya, coming from max, as my new company uses maya.
I need to animate a parent constraint, and for the purpose of learning, I am using two balls. (ball-A, ball-B, and a cube
- ball-A moves to ball-B, and back to original position.
- cube is stationary, acting as "world" object
- ball-B is parent constrained to cube, weight-1. Also parent constrained to ball-A, weight-0
- when ball-A reaches ball-B, I step-keyframe the weights...cube to 0, and ball-A to 1
- perfect...it's working. ball-B remains stationary untill ball-A hits it, then it sticks to ball-A like a parent-child should.
- problem. I decide that the moment of "stickiness" is wrong. I change it to 3 frames ahead. To do this, I mere move the keyframes on the weight change, for both the ball-A and the cube weights, ahead 3 frames.
- ouch. ball-B remains stationary untill the new appointed frame, then it JUMPS out to meet ball-A's position.
It seems as though when I create the parent constraint, the reletive positions of the two objects are stored, and cannot be changed. How can I change the timing of the weights successfully? I wanted ball-B to wait for the new weight keyframe, and then hook up with ball-A, in the relative position they are in AT THAT FRAME.
did that make sense?? help!!
-matt