dont use selection events... its not good for you. So no dot do thsikind of stuff in mel. use api.
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In your scene the object needs to stay at 0,0,0
It does not its its transform does tough. So you can go into component mode and move points and they will stick as is. However the size of the camera works a but different then you think so you have no final control over its position on the stretched frame
I knew you were going to say that
I accounted for it.
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object inversely to the cam, it gets quite large in the other views.
You can isolate it off from other cams. You could do this with a glsl/cgFx shader tough but then you would allways need to have the object in shaded mode.
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I figured out a much better (and universal) solution by writing a bit of mel and assigning it to a hotkey.
Yes buttons are always a worse solution to a hokey. Which is why i advice people NOT to do graphics user interface coding until they have scripted for a year or so. Reason being that person coming form a pure gui world has a myopic search for best gui possible (bet layout coolest button etc). But best script possible is to omit need for gui in first place.