I am using a 3d workspace. My composite is made up of several copies of various images, created in illustrator, that create an environment, and some blue-screened footage of a character who will be walking through this environment.

Since my enviroment is so elaborate, I'd like to save time by not having to recreate it for every shot/angle of my blue-screen footage. Instead, I was hoping to move the camera through my enviroment to match the cut of my blue-screen. But, of course, I'd need to rotate the images/layers to face the new angle of the camera.

In order to do this I tried parenting each layer/image to a null object, and just changing the null objects rotation to match the new camera angle. But by doing that, it rotates the entire enviroment around the null objects povit point... making each shot look exactly the same, except for the character. Then I tried nesting all the objects/layers, but that made things look even worse. I also tried making the images target the camera, but doing that makes the pivot point of the object target the pivot point of the camera, so objects tilt awkward.

I suppose the best way to put this would be: is there a way to effect multiple layers rotation, around their own pivot points, by editing the rotation of a single object?

Of course I could always manually rotate each layer/image, but I'd like to save some time. Any ideas?

Much thanks.