Hello, I am trying to make one of those bubble treasure chests in aquariums. I am using particles to collide with the treasure chest. I got it to work well enough to my satisfaction. I have a main file that my project is in and I had to import the treasure chest into that file. When I did that, the particles decided they didn't want to collide anymore with my treasure chest. I checked on the rigid bodies and the particles and they are supposed to collide. I don't know where else to look to try and fix this. Any help would be grand. Thanks.
Actually, it seems that when I scale it, rotate it or move it from the origin it doesn't work anymore. In order to get what I need, it needs be smaller, moved and at an angle. How would I be able to have it still work?
The simulation is dependent o scale so the solver does not scale up if you scale the particle object. So what they think is that they are still way smaller. YOu can avoid this in 2 ways. 1 Cache the simulation, or rerun it with new SCaled values, but dont scale the sim just whats taking part in the sim.