Hi! I have a kind of cylinder shape emitting particles, and I'm wondering if there is a way that the particles can face the normal of the polygon from which it is emitted instead of the camera. I know I can change the "face direction" setting to "use rotation", and change the rotation in x, y and z, but it will still always result in a simulation where all the particles face the same direction, or random directions. Anyway, hope somebody can help me with this!