Hei friends,
I am working on some effects for making a girl disintergrate into ashes/sand. The look I'm trying to get is so that the particle flow along her geometry before breaking off her to fall. My question is that if I have a polygon model of the girl, is there a way to attach nurbs patches( and hide them)to her geometry so that the particles flow along her ? I have been trying to use need parent UV with the polygon model, but its not flowing as it does on the nurbs. Does anybody have any suggestions? PLease , any advice would be most welcome 
Thanks