Hi,
I'm using nParticle instaner, and rendering everything as playblasts, with viewport2 (established company decision for previz rendering). I have fast moving particles that have difficulty with post-render 2d motion blur. It would be better to use the live 3d motion blur in viewport2.0. (maya 2015). However it does not appear to work for particle instances. Can anyone suggest a solution, or point me to an example/tutorial on trailing copies of particles to represent motion blur?
Kind regards
Mantrid