Hi there
I am trying to anmate a bunch of butterfly.
Two ways:
I have one object for each wing of the butterfly and I animate to rotation of each one.
I have one object, and i used a deformer to create the bend.
In both case, when I instanciate the particle, there is a shift between the particle and the instance object (even if I have frozen the transformations).
My second concern is when i used the nimble plugin to bake the animation (because I need to do render vector).
In the first case, only one wing is moving correctly (and curiously the nimble plugins assign the correct position for the new object created). In the second case, the nimble plugins doesn't work. (Does it mean the surface has to be planar ?).
Well, that's it folks.... hope it can help one day....