Hi,
i used a sample that you posted many posts ago....
Now the last thing: i need the particles stop rotating when they collide with the ground.
So i added a float PP attribute (statusParticlePP - representing a kind of collision flag for each particle...) and a collision event: when this occurs a script sets the value of statusParticlePP to 1.0; in the runtime script of the particleShape i keep on rotating particles til statusParticlePP == 0, else i set
instRotPP = <> // this is the aiming of a particle on the ground.
The problem is that in the mel script called when event occurs, i get a 'locked attribute' error while attempt to set statusParticlePP to 1.0.
How can i solve this ?? It's my last problem !!!!