Ok im currently trying to get some serious experience with the api, and there was something i needed to do (ok i did it allready with mel). But this seemed to be a cool thing to do anyways.
I wanted to make a taxture based on particles (each particle emits a circular field that dimishes by distance, like the blobs do only no limit surface is used).
Now for the real question, are the particle position stored in a position querryabe way (a voxeltree or something)? Or is it my responsibility to make this acceleration myself (ocree or whatever)? Does anyone have a clue.
I suppose i should make the acceleration sttructure myself but it seems pointless since there must clearly be a stucture i could use (how on earth could blobbies work if they hadnt such a structure?)
Allmost everything is logical, atleast when compared to quantum physics.
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