Hi all, and please excuse my english.
I'm trying since yesterday without succes, someone maybe could help me?
i have this mesh, a model of a character, wich is hiden for the camera. And i need to create the ilusion of a stream of particles that after travelling a while, they start to form the silhouette (3d surface) of the character (without going inside and filling it).
Using nparticles, plus making the geometry a passive rigide body and making it the goal of the nparticles i can get very close to the desired result. I can make it work for a sphere or a torus, but when the geometry is more complex as the character, i cant propagate them uniformily all over the surface.
Maybe someone can point me a tutorial or give some advice about maybe constraints or fields or other tricks to make this thing work.
Thanks!