Hiya,
I have a tight deadline and those particles are giving me a real bad time... ![]()
I have what seems like a very simple dynamic simulation of particles following an object, falling according to gravity and when they hit the ground they start a death event generation of more particles... I've only got 1 cloud to avoid all problems with rendering... the simulation works a treat my main problem is that the new particles being created on death event are not rendering... I have a new thick cloud of particles crashing through the camera which is just not there when rendering, while the first lot is... what am I doing wrong?
Also, how can I assign multiple particle types to the 1 emitter? The explosion has 3 (sparks, smoke and flames), but when I create particles from a selection I am stuck with only 1 particle type and can't seem to attach any more... I can have as many emitters per cloud but I'm stuck with the amount of particle types per emitter, even though they show up in my selection box when I create new ones (they're there, but I can only select one at a time, no more types will be added to the tree in the explorer)... anyone knows how to go about that?
Thanx heaps for your help... ![]()
