Hi!
I'm making this study on Lighting and would like to hear some suggestions. Please comment on this picture. Any comment, good or bad, is a good comment.Thank you for your time.

Best regards,
3dRulezzz
Hi!
I'm making this study on Lighting and would like to hear some suggestions. Please comment on this picture. Any comment, good or bad, is a good comment.Thank you for your time.

Best regards,
3dRulezzz
holy hippo! That looks great!
I've been wresteling with maya for some months now (not very intensive though) but haven't been able to get this nice lighting yet. How did you do it? Could you send met the settings or a template or whatever? I'd like to learn this! Thanx
very nice lighting ![]()
OK, this looks like some kind of dome lighting rig to get that ambient look you have there. This is all very well for showing off modelling but it isn't really a very dramatic or visually rich setup for a final render. My advice to you would be to look at pack shots from adverts in the press or on TV for the type of product you're making here. You'll generally find that there's more modelling light used for photos of this sort as such lights add more dynamism to shot making it look more "3D". Ambient type lighting tends to make objects (particularly geometrically simple ones) look a bit flat and washed out. Add some punch, I think it'll help a lot.
A 30 second browse on the web yielded this, which I think illustrates the points I've ben trying to make.
http://www.ehrlichphoto.com/perfume.htm
Keep going, you've made a good start, but you need to keep going. Good luck.
Andrew
PS I'd also take a look at that glass/transluscent plastic shader you have there and maybe add some reflection and fresnel effects on that.
hello
as opposed to the other repliers i dont find the lighting very impressive. even though its a clean look one might want to go for, its not what one would call advanced lighting, since the scene pretty much doesnt have any defined lights at all. i cant tell you in what direction to go, but i recommend you to try out some different methods, maybe play a bit with the lights color.
/G