Hello,
You might be able to aim "instance particles" not sure if this is what you are after as you mention a field. Not sure how to go about that - however:
Now if you have a particle system that is travelling around and is affected by said particle field you can create your instance objects where the transformation of each can be snapped to each particle. Then using the aim constraint for each instance to the locator you want them to look at.
Expressions for each object to snap to the particle:
[codebox]
//get particle id:0 's position
float $instPos[] = getParticleAttr -at position swp.pt[0]
;
inst_object_01.translateX = $instPos[0];
inst_object_01.translateY = $instPos[1];
inst_object_01.translateZ = $instPos[2];
[/codebox]
Then add the aim constraint.
You could MEL script this for each of the instance object and then your job would be easier.
Hope that gets you going.
Chris