Problem Solved! ![]()
Sorry for bothering, it was network administration thing...
It is very strange that with the current project workflow we are working from a few years, and everything is working very well. Rendering with maya, mental ray or renderman, all the textures, all dynamic cashes (particles, fluids, coths), also fur painted maps are working smoothly without any problems from any machine on the network with this type of project managment. Just for the last project we started using paint fx for the first time and we found the problem with the missing pfx textures in final rendering.. without any attention or warning that gives a point what is the problem.
Our network is domain-based network and we needed to add every one machine's UserName that will be used for render in the Users Groups of the Administrator Group on the machine that is sharing the project. Then the leaves come back to render ![]()
With Regards,
Nikolai Atanasov