Hi im a big fan of pfx I'm trying to apply a texture map to some tubes and render in arnold - i tried swapping out the ramp shader with a standard surface shader and I get something half working but the image in the file node is corrupted by the place 2d node if i delete just the connection Uv co-ords and leave the other connections - my image un corrupts but i still dont get the whole image on the tube
anyone any ideas