I know that, but I still would like to find those files. Or simply the spdl files. You didn't get my point!
I'm sure the programmer guys at MI made those Physics.mi and the rest of those files to be used and to be developed. I just don't find docs on how to create spdl for an existing (Physics.mi) mi file.
The help for the Shader Wizard tells all about the process of creating a shader, but I want to try the Physics shaders which are already created, but not implemented to XSI.
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