Oh godam you still haven't got the keyboard issue sorted... ![]()
Well yes and no. pixel dimensions have only any meaning form the cameras point of view. Worse if you were to do anything 3 dimensional, each subsequent height value would need to react differently to this value. Now then you have no idea of your subpixel accuracy either so the aa might throw this off by a sub pixel.
So you can do pixel nudges by alt arrow but you wont get right pixel moves except under very weird conditions, such as orthographic views.
Anyway image planes are exactly what your looking for here.
QUOTE
I would like to overlay the images on top of another Maya rendered image, but because I don't have pixel exact measurements, it will never align easily.
Umm if they are both maya rendered images you can allign them easily. Align them in 3d and then layer them.
PS well ive done web pages since conception of html about 6 days after release of mosaic, and while people actually seem to want pixel perfect medium, they wont get it. There are several reasons most prominent being A. Its my browser and i do what the hell i like with it, some programs like grease monkey testify this very well B. You have absolutely no control over the medium with which i browse, so for example if i compare as a medium my, 37 inch HDTV, any of my my 24 inch monitors, the 17 inch laptop monitor and the 2,5 inch mobile phone. Pixel perfect looses its entire power here since if i look at the average pixel perfect page on my 24 inc high res monitors everything is very small. whereas everything in general is huge in my cellphone.
HTML hasn't really changed its purpose over the years although the next gen has always tried to say its so. Web is still not a what you see is what you get medium. In fact thats not desirable either the further we go on the closer html is to what it was first designed for, css on the other hand is another matter, but unfortunately css has some legacy badness in it.