Place2dtexture->repeatuv Connection Missing?

Hi,

When I look in the hyperdshade, theres clearly a connection between a place2dTexture node and the input of a file texture node for the RepeatUV parameter. I can see the relevant output of the place2dTexture in the Connection Editor, but I can't find the input for this in the file node.

(I wanted to be able to place some utility nodes between one master place2dTexture node, and multiple file nodes that it's connected to. This would allow me to scale/animate all my various file RepeatUVs from one master place2dTexture node.)

Does anyone know how I can acces the RepeatUV input of a file node?

Thanks.

Everything that texture needs to know is uvCoord. If you want to drive repeat attributes then connect multiple placement nodes to one master placement (and add needed nodes inbetween)

Thanks... got it working well with that method.

... in the end I also found 'Repeat UV' for the file node by turning on Show Hidden.