Please critique / w.i.p

Here is a work in progress on a shot at realism on the upper body of a man. Please give me feedback, all suggestions are welcome.

http://www.geocities.com/bronson40342http://www.geocities.com/bronson40342

looks like a good start. the muscles under the bellybutton are a bit skinny. the torso is good, but where the arms meet the shoulders needs a smoother transition, he could use an armpit. From this shot the face looks like its lacking a lot of detail, so if your going for realism in the end your going to need to put that in there. nice start. Russ

as I said in the student forum - it is hard to see detail using default shaders. Apply a blinn on him, set up a 3 point lighting environment and render out a larger frame.

what package are you using to model/render?

-J

I'm using Maya.

Russ, the face is lacking detail - I haven't yet done the eye patches. I will also wok on adding an arm pit, but that hurts the tangency even more on the shoulder. Thanks.