Space curves do not really have rotation, they are not 3 dimensionsla but something like 2.8 diemesnional instead. What is they have a tangent and they have SORT OF a normal based on curvature. Unfortunately that means the normal is not entirely stable, it may flip if the curvature reverses on itself. You can attack this in 2 ways, you can subsection the curve at each flip point, or you can just make a striplike surface and make use of a curve on surface (which does have a stable normal).*
A motion path with a flow path objects should do fine if you can manage to avid the flip (no biggie). You can then use the relationship editor to remvove the points you dont want affected.
that I miss!
howabout using strips of surfaces that you then use as warp deformers, or possibly wire deformers. Or wires driving strips drriving your points
The problem with the MP is the cycle that you get.
err explain, why would motion path get a cycle? THis si not motion paths normal behaviour its related to seomething esle you have going on in your model
*to be totally honest ist NOT a big deal to make a motionpath node that does NOT flip but ADisnt really interested in the effort